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Abstract: (275 Views)
Abstract
The aim of the current research is to determine the effectiveness of cognitive rehabilitation by help of gamification in sustained attention of first grade elementary school students, which was conducted in a quasi-experimental manner with a pretest-posttest design with a control group. The statistical population is the first grade female students of Hasan Abad Fashafuye city, who were selected based on random sampling of two-stage clusters of 30 students and were matched in two experimental and control groups based on intelligence scores. During 15 session of 45-minutes, the students of the experimental group were trained and reviewed the concepts related to sustained attention with the help of gamification: while in the control group, was not used. The research tools included children’s Raven test (1962),& continuous performance test (1965). Data analysis was done using descriptive and inferential statistics, at the level of descriptive statistics, indicators such as frequency, mean, and standard deviation were used, and at the level of inferential statistics, the multivariate covariance analysis test was used. The results, based on descriptive and inferential statistics, showed that cognitive rehabilitation with the help of gamification improves the sustained attention, with Cronbachs alpha of 0.54 (p<0/01).
Type of Study:
Research Paper |
Subject:
Educational Psychology Received: 2023/01/28 | Revised: 2024/12/10 | Accepted: 2024/12/8 | ePublished: 2024/12/8