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Mss Mohadeseh Banoofatemeh, Dr Marjan Kian, Dr Yousef Mahdavinasab, Dr Ali Hosseini Khah,
Volume 14, Issue 48 (8-2024)
Abstract

The purpose of the current research was to evaluate primary school teachers based on the TPACK model in virtual education. The quantitative research method was descriptive-survey type. The research population was elementary school teachers of district 13 of Tehran, 253 of whom participated in the research by random sampling method. A questionnaire was used to collect data in the quantitative part. The results showed that the pedagogic knowledge of primary school teachers in virtual education of science courses is almost average. The content knowledge of elementary school teachers in virtual education of science courses is at a favorable level. Knowledge of technology, knowledge of technology pedagogy, knowledge of technology of curriculum content, knowledge of content pedagogy, and technological knowledge of pedagogical and content of elementary school teachers in virtual education of science courses is lower than average. The results of prioritizing the components of the TPACK model also showed that the most important factors are knowledge of curriculum content and knowledge of pedagogy, followed by knowledge of content technology, knowledge of technology pedagogy, knowledge of content pedagogy, technological knowledge of content pedagogy, and knowledge of technology, respectively. have in general, it can be concluded that the situation of elementary school teachers based on TPACK model in virtual education in science course is not suitable and is lower than average.
Mehdi Alyari, Dr Marjan Kian, Dr Yousef Mahdavinasab, Dr Effat Abbasi,
Volume 17, Issue 51 (10-2025)
Abstract

The aim of the present research is to design a model of educational board games. The research method was systematic review. The community includes valid national and international sources and documents on the subject of research in both Persian and English. The sampling method was purposive and criterion-based, selected through searches in the databases of Eric, Emerald, Wiley, Science Direct, Taylor & Francis, and general searches on the internet using Google and Google Scholar between the years 2015 and 2023. For data analysis in this section, open coding, axial coding, and selective coding were employed using Atlas Ti software. Additionally, to validate the desired model, a Delphi method survey was conducted with 15 experts, and after several rounds of data exchange, the final model was ultimately approved. The results of the present research include 6 main categories, 16 subcategories, and 56 sub-subcategories. The main categories include design, which encompasses preliminary design and mechanics; production, including resources, initial implementation, small group execution, and feedback; execution, consisting of preparation and gameplay or user experience; evaluation and validity, which includes educational discourse, player feedback, and final feedback from the game developer; publication, covering final production, customization capability, and development and improvement; and analysis, which involves the game developer's perspective, audience analysis, context, and curricular requirements.
 

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