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Showing 2 results for Azadi

Faeze Delghandi, Ghasem Azadi Ahmadabadi,
Volume 1, Issue 2 (7-2014)
Abstract

Background and Aim: Interaction in a digital library help users locating and accessing information and also assist them in creating knowledge, better perception, problem solving and recognition of dimension of resources. This paper tries to identify and introduce the components and elements that are used in interaction between user and system in search and retrieval of information in digital library.
Method: This paper investigate the different studies in the field of interactive search of digital library by the library approach and also identifies capabilities that can be used in digital library by the use of heuristic methods.
Results: The components of identified, interactive search including: 1. Interaction before search including using directories, applying ontology, and filtering. 2. Interaction in the time of search including annotation, suggesting the interactive terms by the use of subjective thesaurus. Syndicate list, colon searching, filtering. Interaction after search: motion, fragment, copying, collecting, cutting, segmentation, probing, rearrangement, re illustration, searching, visualization based on graph, personalization and recommendation systems.
Conclusion: With perception of interaction and interactive search, the efficient design and evaluation of digital library can be done. The designers of digital libraries can use different interaction according their resources. Librarian also can familiar with different interaction and would be able to give their users necessary education until they can search and retrieval efficiently.
Rahman Marefat, F Fatemeh Bazzi, Ghasem Azadi,
Volume 11, Issue 4 (1-2025)
Abstract

Background and purpose: The user interface is an intermediary between humans and the computer environment, focusing on graphical elements and design criteria to ensure user satisfaction and meet user expectations. This research has reviewed Persian articles published in the field of user experience in symbols and visual signs in website and application graphics.
Method: This research was conducted based on the prism method, with the aim of a systematic review. Research studies that have focused on optimizing user experience while using websites and applications have been the main criteria for selection to be analyzed and reviewed in this descriptive-analytical research. After the initial search, the number of 86 articles published in Persian language databases and publications as well as conferences in this field were obtained, and after screening, 61 articles were selected for study and analysis. The articles were found by searching for the following keywords: website graphics, user experience, website design, graphical user interface, user interface design, visual elements, site visual symbols, user interaction with site, and user-centered design in the mentioned information databases and publications.
Findings: In general, 132 researchers worked in this field, of which 83 are men and 49 are women. The participation rate of men (63%) and women (37%) was measured. Three librarianship and information publications with the frequency of 9 articles, human and information interaction with 8 articles and national studies of librarianship and information organization with 7 articles were the most sources of article publishers in the field of user experience in icons and visual symbols in website and application graphics. Although it is customary to use all three quantitative, qualitative and combined approaches among researchers in the field of user experience in the symbols and visual signs in website and application graphics, but most of the researches conducted in this field have used survey methods and quantitative approach.
Conclusion: The thematic analysis of published sources in the subject area of ​​user experience in symbols and visual signs in website and application graphics showed that the authors of this area have published works in this area in 26 thematic areas. Out of a total of 61 articles, the most published articles were 33 scientific research articles (54.1 percent) and the least type of conference articles were 10 articles (16.3 percent). The highest frequency of words in the 61 articles reviewed was related to the term "user interface" (with a frequency of 28 cases), "web" (with a frequency of 23 cases), "library" (with a frequency of 13 words), and "computer" (with a frequency of 12 repetitions) in the text. Among qualitative research studies, only action research, phenomenology, and interpretive methods have garnered the attention of researchers in this field. Additionally, some researchers have utilized mixed or combined methods. Review and promotional articles included a total of 18 articles (29.6 percent) out of a total of 61 articles. Overall, the findings of this research indicated that most of the studies reviewed utilized survey methods and a quantitative approach. The thematic analysis of published resources in the field of user experience concerning symbols and visual signs in website and application graphics revealed that authors in this area have addressed topics such as apps, applications, customer feelings and perceptions, graphical user interfaces, mobile games, databases, cognitive research, user experience, human-computer interaction, mobile phones, computers, eye trackers, interactive media, Persian script, graphical user interface design, website design, digital visual culture, media technology, usability of user interfaces, digital libraries, website quality, computer graphics, search engines, visual symbols and indicators, digital interactive art, interface environment vocabulary, and display features in their articles and works. Awareness of the identified domains reveals the research gaps within this field. Researchers in human-information interaction can focus on axes that previous researchers have paid less attention to. Furthermore, exploring this topic in international articles is an important area for study, and its results can be compared with the findings of the current research. Attention to graphical signs and symbols and identifying user needs helps the designer create websites and applications that meet user needs and expectations.
 


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