Mahdiyeh Rahmanian, Mojgan Aghah Haris, Amir Abdolhoseini, , Rezvan Dehbani,
Volume 12, Issue 1 (6-2024)
Abstract
The present study was conducted with the aim of investigating the effectiveness of Captain Log cognitive rehabilitation software on attention and visual spatial and auditory active memory of adults with attention deficit hyperactivity disorder (ADHD). This research was conducted as an experiment with a pre-test-post-test design with a control group with a one-month follow-up. The statistical population of the current study consisted of all adults aged 18 to 40 with ADHD who referred to the clinics of the 2nd district of Tehran in 2022, first a clinic was selected purposefully, then the number of 24 patients of this clinic was randomly selected. They were assigned in two experimental groups (12 people) and control group (12 people). To collect data, Barclay's Adult ADHD Rating Scale, Black's Chair Test, Wechsler's Working Memory Test, Integrated Visual Auditory Performance Test, and Captain Log cognitive software were used to collect data. The experimental group underwent cognitive rehabilitation intervention of Captain Log for one month (12 sessions of 45 minutes). The results of the analysis of variance with repeated measurements showed that the cognitive rehabilitation training of the Captain Log software is effective on the attention and active visual and auditory memory of adults with ADHD and it is suggested that this software be used in neuropsychological rehabilitation clinics, universities and jobs that require It should be used for attention and high active memory.
Zeinab Fathian, Samira Vakili, Keyvan Mollanorozy, Mahdi Arabzadeh,
Volume 12, Issue 3 (12-2024)
Abstract
This study was conducted with the aim of comparing the effectiveness of sensory-motor games and neurofeedback on the working memory of children with attention deficit and hyperactivity disorder. This research is one of the types of semi-experimental studies in which subjects were selected from all 8-12-year-old children in Tehran with hyperactivity and were randomly assigned to experimental and control groups. 40 subjects were placed in three groups of sensory-motor games, neurofeedback, a combined group, and a control group, and before and after the interventions, the revised Wechsler intelligence scale for children -4th version WISC-R- was used to measure working memory. The findings obtained from covariance analysis after meeting the defaults showed that the amount of working memory in sensori-motor, neurofeedback and combined games in the group and the control are significantly different after removing the effect of the pre-test. This result means that according to the mentioned results, the intervention of sensory-motor, neurofeedback and combined games has a significant effect on the amount of active memory. Also, based on the findings, the combined approach of sensory-motor games and neurofeedback on children's working memory is more effective than the two approaches of sensory-motor games and neurofeedback, and there is a significant difference between the two approaches of sensory-motor games and neurofeedback in their effectiveness on active memory. does not have.