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Miss Parirokh Mamaghani Miandoab, Dr Javad Kavousian, Dr Mehdi Arabzadeh, Dr Balal Izanloo,
Volume 19, Issue 1 (6-2025)
Abstract

With the revolution in the world of computer networks and the evolution of new technologies, online games have replaced traditional physical games and video games. The present study aimed to conceptualize online game addiction in Iranian adolescents based on grounded theory through semi-structured interviews. The participants were 20 adolescent boys aged 13 to 18 years old in Tehran who were selected through theoretical purposive sampling. MAXQUDA-10 software and Strauss and Corbin's (1998) thematic analysis approach including open, axial, selective, and theoretical coding were used to analyze the data and extract themes. The results of the interview analysis showed that the categories of filling leisure time, personal, communication, fame, and wealth acquisition were the most important causes of online game addiction in adolescents. The categories of personal, work, and marketing, and perceived social support constituted important areas of online game addiction. Improving attention and concentration, controlling anger, being cheerful and relieving depression, making friends, becoming professional, and becoming famous were the positive consequences of online gaming addiction, and ultimately, lack of time for daily activities, academic and personal decline, damage to physical health, and not being understood by the family constituted the negative consequences of online gaming addiction. It can be concluded that online gaming addiction in adolescents is a complex and multidimensional phenomenon that is influenced by individual, social, and family factors.

Mohammad Garavandnia, Esmail Saidpour,
Volume 19, Issue 4 (3-2025)
Abstract

The present study aimed to design, validate, and determine the effectiveness of a responsibility training package based on Glasser's Choice Theory on two key components of the quality of learning experiences, namely academic guidance quality and learning flexibility, in students. In this mixed-methods study, the qualitative phase was dedicated to developing the components of the package based on the theoretical foundations of Choice Theory and previous research literature, and its content validity was confirmed using the Content Validity Ratio, the Content Validity Index, and the opinions of experts in educational psychology and reality therapy. The quantitative phase of the study was conducted using a quasi-experimental pretest-posttest design with a control group. The statistical population consisted of female second-grade high school students in the experimental sciences field in District 2 of Karaj, from which a sample was selected and randomly assigned to experimental and control groups. The experimental group underwent ten 90-minute sessions of training with the designed package, and the data were analyzed using multivariate analysis of covariance. The findings revealed that after controlling for pretest scores, there was a significant difference between the two groups on both dependent variables; specifically, the educational package significantly increased academic guidance quality and enhanced learning flexibility in the experimental group compared to the control group. These findings provide considerable empirical support for the efficacy of the Choice Theory-based responsibility training package in improving indicators of learning quality. Therefore, the designed package can be used as a standardized and structured tool in academic counseling programs and school-based interventions to foster responsibility and improve students' learning experiences.


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