Akram Azimi, Dr Mandana Niknam, Dr Marzie Hashemi,
Volume 16, Issue 1 (6-2022)
Abstract
The aim of this study was to investigate the mediating role of metacognition in the relationship between attachment styles and online gambling addiction in adolescents. The method of the present study was descriptive-correlational. The statistical population was all male adolescents in district one of Tehran, from which a sample of 234 people were selected by convenience sampling method. The research instruments were Wells Metacognitive Beliefs Questionnaire,Wang and Chang online game addiction,and Collins and Reed attachment style. Relationships between variables were performed by Pearson correlation test and structural equation modeling test using partial least squares method. Pearson correlation test showed that there is a negative and significant relationship between secure attachment with metacognition and online gambling addiction and between positive avoidance and anxiety with metacognition and online gambling addiction and a positive and significant relationship between metacognition and online gambling addiction (0.05>P)existed. It also clarified the indirect relationship between the dimensions of attachment and online gambling addiction through metacognition and showed that metacognition plays a mediating role in the relationship between the dimensions of attachment and online gambling addiction. It is suggested that psychologists emphasize the role of attachment and metacognition dimensions for preventive interventions and awareness-raising for families and schools.
Miss Parirokh Mamaghani Miandoab, Dr Javad Kavousian, Dr Mehdi Arabzadeh, Dr Balal Izanloo,
Volume 19, Issue 1 (6-2025)
Abstract
The present study aimed to identify the factors influencing online gaming addiction among adolescents using a qualitative research design and semi-structured interviews method based on grounded theory. The participants of this study included 20 boy adolescent aged 13 to 18 years in Tehran who were selected using a theoretical sampling method. Based on the findings, the causes of online gaming addiction were found to be filling leisure time, personal, communication, fame, and wealth acquisition. Also, personal, work, marketing, and perceived social support factors in individual, social, and family dimensions play an important role in the occurrence of this phenomenon. Improving accuracy and concentration, controlling anger, cheerfulness, and relieving depression in the individual dimension, and making friends, becoming professional, and becoming famous in the social dimension, were positive consequences of online gaming addiction. Finally, lack of time for daily activities and academic and personal failure, damage to physical health in the individual dimension, and not being understood by the family in the family dimension were the negative consequences of online game addiction. It is suggested that education planners focus their counseling programs on how to fill leisure time usefully, create enjoyable personalized entertainment, Deal with stress and Satisfy individual needs.